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Weapons, Mastery and styles

Every weapon type has its own moveset, every family its own Mastery and four abilities. Fast, balanced and slow are choices of feel, never stronger and weaker.

The basics

Mastery and abilities

Browse them all on Every ability.

Damage types

Every blow is slash, blunt or pierce. Blunt scales with STR; slash and pierce with DEX; bows, crossbows and guns with INT. Some foes shrug off a type: the Bara Bara body ignores slashes, unless the attacker uses Haki.

Combat types

Every ability set (style, weapon family, fruit and race) belongs to one of five types, which shapes how its abilities play.

TypeHow it fightsSets
PowerHeavy blows that also strike enemies close around the targetFists, Three Sword Style, Axe, Blunderbuss, Crossbows, Mera Mera, Bison (hybrid), Fish-Man
SpeedFast; a dash can cancel a cast's end into the next castSwords, Two Sword Style, Blades, Pistols, Longleg, Dwarf
TechniqueCasts leave a mark or trap that a later cast pays offBlack Leg, One Sword Style, Spear, Musket, Slingshot, Bows, Bara Bara, Human
SkyFights in the air and keeps enemies thereSkypiean
EndureTakes the blow and hits back; less damage and knockback while castingBlunt, Bison (full beast)

Sword styles

A style is learned, and it replaces the normal sword abilities while you hold a sword.

Black Leg

The first fighting style. It replaces the fists: with an empty hand a Black Leg fighter kicks, hands in pockets. Holding a weapon still fights with that weapon.

Guns, bows and crossbows

Every weapon

Generated from the game's weapon files.