Races, clans and identity
Seven things say who your character is. The server rolls four of them when you first join; you pick the other three.
| Slot | How it is set | What it does |
|---|---|---|
| Race | Rolled | Ten races, each with a perk, a signature, a body and moves of its own |
| Clan | Rolled | 43 clans in five tiers, from Common with no perks to the Clan of D. |
| Haki aptitude | Rolled | The colour you are born best at: half again as much Haki XP |
| Trait | Rolled | One small passive: good, a trade, or a small (or silly) loss |
| Faction | Picked | A starter kit, your rookie title, and how Marines, pirates and bandits first see you |
| Ambition | Picked | A little more damage and Mastery XP with one family, or more EXP or Berries |
| Epithet | Picked from those earned | A small bonus; 62 to earn in five rarities |
Blank Posters
A new character holds five Blank Posters. Race, clan, Haki aptitude and trait each get one free reroll you may take or leave, before or after Set Sail. Every reroll after that costs one poster. A roll can land on what you already had. Changing your faction, ambition or epithet is free the first time and costs a poster after that, and a changed faction never hands out its kit again.
Posters are hard to come by on purpose: level milestones pay them, and they are handed out at events and with redeem codes. No boss drops them and nothing can be farmed for them.
Races
Every race is rolled from one pool. Odds follow how common each people is in the lore.
| Race | Odds | Perk | Signature |
|---|---|---|---|
| Human | 64.6% | +3% EXP | Second Wind. Under a quarter of health, stamina recovers 60% faster and the block meter 50% faster |
| Fish-Man | 10% | Breath lasts about twice as long; water does not slow swimming | Water-born. Dashes in water, hits 15% harder in water, sees under water |
| Mink | 7% | +4% walking speed | Quick reflexes. Half the wait between dashes; a dash costs 40% less stamina |
| Sky Islander | 6% | Jumps a little higher; two blocks more safe fall | Sky dweller. One more jump in the air |
| Giant | 4% | +4 maximum health, 3% slower, half the knockback | Unmoved. Heavy blows stagger it less; a dash covers 15% less ground |
| Cyborg | 4% | +3 maximum health, 20% less knockback, 20% slower in water | Iron frame. The block meter recovers 25% faster |
| Dwarf | 3.5% | +5% Berries, +3% Blades damage | Tireless. Stamina recovers 25% faster |
| Oni | 0.5% | +3 maximum health, +5% Blunt damage; a dash costs 25% more stamina | Rage. Under half health, +4% damage with any weapon |
| Lunarian | 0.2% | Glides by holding jump in a fall | Ignition. The flame on its back, lit or out. Lit: 10% less damage taken, 5% slower. Out: a dash covers 20% more ground |
| Devil | 0.2% | +8% damage with any weapon; 4 less maximum health | Contract. A bare-fist blow that hurts leaves three seconds of poison |
Variants
- Mink species change the look only: dog 30%, cat 25%, rabbit 20%, wolf 15%, lion 10%.
- Fish-Man sea creatures: sawshark, shark, ray, octopus and pufferfish change the look only. Two are peoples with rules of their own: Merfolk (9%) and Wotan (4%).
- Sky Islander peoples: Skypiean 60%, Shandia 25%, Birkan 15%.
- Human tribes: most Humans have none (87.1%); the rest are Longarm, Longleg, Snakeneck, Three-Eye or Buccaneer.
| Variant | Perk | Signature |
|---|---|---|
| Merfolk (Fish-Man) | Breath lasts about three times as long; 4% slower on foot | Fastest in the sea. A dash in water covers 30% more |
| Wotan (Fish-Man) | +3 maximum health, 2% slower, 30% less knockback | Half Giant. A 2.7-block body; hits 10% harder in water |
| Skypiean | Glides by holding jump in a fall | |
| Shandia | +3% damage | Does not glide |
| Birkan | +2 maximum health; jumps higher still | Does not glide |
| Longarm (4%) | +4% Fists, +2% Swords damage | Long reach. Fists and Swords reach 0.5 blocks farther |
| Longleg (4%) | +4% Black Leg damage | Long stride. Black Leg reaches farther; a dash covers 20% more |
| Snakeneck (3%) | +4% Spear damage | High guard. Spears reach 0.4 blocks farther |
| Three-Eye (1%) | +5% EXP | Third eye. Sees in the dark underground |
| Buccaneer (0.9%) | +5 maximum health, 40% less knockback, 2% slower | Last Stand. A killing blow leaves 1 health and two seconds untouchable, once in ten minutes |
Race moves
Every race also moves in its own way, and has its own four abilities: press R to switch the bar to your race. See them all on the abilities page.
| Race | How it moves |
|---|---|
| Human | The six styles: Shigan, Soru, Rankyaku and Rokuogan, plus Geppo (extra air jumps, from Human Mastery 12) and Tekkai |
| Fish-Man | The swim sprint, and the breach: leaping out of the water onto a deck |
| Mink | A gallop on four legs that charges the fur with static for the next blow, and a pounce |
| Sky Islander | The highest air jump, on a puff of cloud, and a Dial burst at the sprint |
| Giant | Nearly five blocks tall, slow to start and unstoppable at full sprint |
| Dwarf | A sprinting slide that takes the feet from under foes, and an afterimage where a dash began |
| Cyborg | Flight on cola: a three-bottle tank powers thrusters, climbs and glides |
| Oni | Fury that builds from damage taken, and a horn charge |
| Lunarian | Low flight over gaps and water, a stamina climb and a glide |
| Devil | The Lunarian's flight, plus Hell Dive cast out of a glide |
| Longleg / Longarm | Longleg steps up whole blocks and wades; Longarm reaches six blocks and grabs ledges |
Clans
Odds by tier: Common 65%, Uncommon 25%, Rare 8%, Legendary 1.8%, Mythical about 0.07%. The better a clan is known in the series, the rarer it is.
| Tier | Clans | Worth |
|---|---|---|
| Common | Tidewell, Brineford, Windmere, Stormhaven, Saltmarsh, Ashfall, Coralgate, Driftwood, Copperhold, Tinwright | Nothing; a home sea or trade |
| Uncommon | Keelhaven, Lanternreach, Reefwatch, Frostmoor, Quarrybay, Silverstrand | One effect of 2% (or 1 health) |
| Rare | Shimotsuki, Neptune, Mont Blanc, Riku, Nefertari, Boa, Goldcrest, Nico, Eustass, Redhound, Sunfin, Dunecrown, Sorbet | 3 to 6%, plus a signature |
| Legendary | Gol, Roronoa, Dracule, Kouzuki, Vinsmoke, Charlotte, Newgate, Silvers, Scopper, Monkey, Trafalgar, Portgas | Up to 5% damage or 4 to 5 health, plus a signature |
| Mythical | Clan of D., Nerona | The strongest signatures in the game |
Clan signatures
| Clan | Signature |
|---|---|
| Shimotsuki | Sword hits within 3 seconds of the last stack +3% each, up to +9% |
| Neptune | Breath +1 level |
| Mont Blanc | 15% of Berries gains are doubled |
| Riku | Killing the only hostile within 8 blocks heals 2 hearts |
| Nefertari | In clear daylight, regain half a heart every 5 seconds |
| Boa | Black Leg hits: 15% chance to slow and weaken for 1.5 seconds |
| Goldcrest | Every Berries gain gets +฿2,000 |
| Nico | A biome you have not stood in since logging in gives a little EXP |
| Eustass | Dropped items within 8 blocks fly to you, unless you crouch |
| Redhound | +8% damage to pirate and bandit NPCs |
| Sunfin | Swim efficiency +1 and breath +1 |
| Dunecrown | Speed I while standing on sand |
| Sorbet | Knockback resistance +0.4 |
| Roronoa | Every third sword hit in a chain deals +25% |
| Dracule | The first strike on a foe at full health deals +30% |
| Kouzuki | Fire and lava damage halved |
| Vinsmoke | Explosion damage −30% |
| Charlotte | A kill restores 3 food; a meal gives Strength I for 10 seconds |
| Newgate | Other players within 12 blocks take 10% less damage while you are above half health |
| Silvers | With another player within 16 blocks, take 15% less damage |
| Scopper | With another player within 16 blocks, your blows deal +8% |
| Monkey | Dropping under 30% health gives Resistance I for 5 seconds, every 2 minutes |
| Trafalgar | A kill or a meal heals one heart |
| Portgas | Fist hits: 25% chance to set the foe ablaze for 4 seconds |
| Gol | A kill gives you and crewmates within 16 blocks Strength I and Speed I for 5 seconds |
| Clan of D. | A killing blow leaves you at 1 health with 3 seconds of heavy resistance, once per 5 minutes; under 30% health, +25% damage dealt (+10% more against bigger foes) and 20% less taken |
| Nerona | Regain half a heart every 3 seconds; above 90% health, +25% damage dealt and 20% less taken; a kill weakens and slows hostiles within 12 blocks |
Haki aptitude
| Aptitude | Odds |
|---|---|
| Body Coating (Armament on the body) | 30% |
| Imbued Arms (Armament in the weapon) | 30% |
| Wide Radius (Observation, far reach) | 19% |
| Future Sight (Observation, the next moment) | 19% |
| Conqueror | 2% |
Everyone can earn Conqueror's Haki through a quest; the aptitude only makes it stronger and grander. See Haki.
Traits
A fifth of rolls are all good, 44% are a trade and 36% are bad.
| Trait | Kind | Odds | Worth |
|---|---|---|---|
| Iron Stomach | Good | 5% | +2 maximum health |
| Quick Study | Good | 5% | +3% EXP |
| Lucky Coin | Good | 5% | +5% Berries |
| Born Fighter | Good | 5% | +2% damage |
| Hot-Blooded | Trade | 11% | +3% damage, −5% Mastery XP |
| Glutton | Trade | 11% | +2 maximum health, −5% Berries |
| Bookworm | Trade | 11% | +3% EXP, −1% damage |
| Penny Pincher | Trade | 11% | +5% Berries, −1 maximum health |
| Holey Pocket | Bad | 9% | −2% Berries |
| Sleeps In | Bad | 9% | −1% EXP |
| Always Lost | Bad | 9% | −2% Mastery XP |
| Loud Snorer | Bad | 9% | Nothing. "Your crew disagrees." |
Factions
| Faction | Starter kit | Rookie title |
|---|---|---|
| Pirate | Pirate Deckhand bandana, shirt, trousers and boots; Deckhand Cutlass | Green-Sail Rookie |
| Marine | Marine Recruit cap, uniform, trousers and shoes; Marine Sabre | Seaman Recruit |
| Revolutionary | Ironbound Club and Sailor's Knife | Nameless Rebel |
| Bounty Hunter | Swordsman's bandana, vest, trousers and boots; Plain Katana | Small-Fry Hunter |
Your faction also sets where your standing with the Marines, the pirates and the bandits starts, and who may claim bounties (see bounties).
Ambitions
| Ambition | Worth |
|---|---|
| Greatest Blade | +5% Swords damage, +10% Swords Mastery XP |
| Unbeaten Fist | The same for Fists |
| All Blue | The same for Black Leg |
| Quickest Knife | The same for Blades |
| Wall Breaker | The same for Blunt |
| Red Line Axe | The same for Axe |
| Sea Piercer | The same for Spear |
| Sea Legend | +5% EXP |
| Gold Hoarder | +10% Berries |
Epithets
An epithet is a title with a small worth, earned once by doing something and kept for good. There are 62 in five rarities. Common, Uncommon and Rare ones show how to earn them while locked; Legendary and Mythical ones stay hidden as ? ? ? until someone finds them.
A few Common ones to start with:
| Epithet | Earned by | Worth |
|---|---|---|
| Dockwalker | Walk 5 km | +2% EXP |
| Springheel | Jump 1,000 times | +1% damage |
| Paddler | Swim 500 m | +2% damage in water |
| Dock Brawler | Defeat 50 hostiles | +1% damage |
| Line-Caster | Catch 10 fish | +2% Berries |
| Thrice Sunk | Fall three times | +1 health |
| Fresh Sail | Reach level 5 | +2% EXP |